![]() These following images are from that wiki, but the rest of the images in this article were screenshots taken by me during play. I will show a few of the more blatant examples, but if you want a better look, the Limbo of the Lost wiki has a pretty comprehensive assortment and an ongoing project to categorize what has been stolen, the page with most of them being found here. ![]() ![]() Many articles exist online doing an excellent job exposing the plagiarism in the game, and while I think it certainly deserves some mention, I won’t be spending most of my review on retreading the same ground. Perhaps they could have rode those claims to legal safety had the developers then not put their foot in their mouth by making claims about developing all the backgrounds and trying to explain how they did it, contradicting any idea that the stealing had been unintentional by telling blatant lies. In fact, the plagiarism was first caught because it had brazenly taken an area from The Elder Scrolls IV: Oblivion, and while I would not have noticed the plagiarism on my own, many people across the web started to notice pieces and places not only from games like Diablo II, Thief: Deadly Shadows, and Return to Castle Wolfenstein, but also text taken from the movie Spawn! Admittedly, some assets and backgrounds seem to have been purchased legitimately from places that license out models for game development, but when the plagiarism allegations began, the developers first played dumb and tried to blame a contractor… a contractor whose name was of course nowhere in the incredibly short credits. Rather than creating unique backgrounds for the game, Limbo of the Lost decided to pilfer the settings from other PC games of the time, not even choosing to target the obscure and unknown. There do seem to be a few more voice actors present on the staff but they were absent from the credits, and these short credits would also come back to bite them as gamers began to play the game and uncover the unusual way Majestic Studios tried to stay up-to-date without having to put in too much work. It would have been difficult to make up-to-date assets for the game and release it on time because, as the credits seem to indicate, there were only three people working on this game. Developed by Majestic Studios and originally meant for the Amiga, the studio was falling behind with the times and it seemed like they’d never catch up as gaming in general kept leaping forward quality-wise. Why did I begin this review with a lesson on plagiarism? Well, you see, the controversy mentioned by Kurt Kalata in that quote is the matter of the rampant and unabashed plagiarism found all throughout Limbo of the Lost. Lastly, the medium of writing allows such small quotations to be used by others so long as they follow this format, but stripping away those aspects can lead to a case of plagiarism. I’d ask you to stay with me for now, but that article is certainly one of the better ones on this game I’ve found on the web. Secondly, following the quotation is not only the name of the writer of the quote, but a link to their website and their own work so you may see the full body of their own interpretation of the game. First, quotation marks indicated it wasn’t my own words, ensuring that you will not attribute them to me erroneously. Please take note of how it was presented to you. But it’s also awful in some hilarious ways.” – Kurt Kalata, īefore we begin with this review of Limbo of the Lost, I’d like to direct you to that quote I made just now. ![]() The controversy overshadowed the rest of the game, although to be fair, the game is still awful. “Outside of the blogosphere, only a few sites bothered to review Limbo of the Lost, and most flunked it simply out of principle.
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